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    <title>Mass Traffic on Doctor Space</title>
    <link>https://docace.codeberg.page/blog/tags/mass-traffic/</link>
    <description>Recent content in Mass Traffic on Doctor Space</description>
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    <lastBuildDate>Mon, 17 Aug 2026 20:01:00 +0200</lastBuildDate>
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      <title>X4: Foundations Mass Traffic Part 2: Terminology</title>
      <link>https://docace.codeberg.page/blog/posts/mass_traffic_2/</link>
      <pubDate>Mon, 17 Aug 2026 20:01:00 +0200</pubDate>
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      <description>&lt;h3 id=&#34;the-words-doc-what-do-they-mean&#34;&gt;The words, Doc! What do they mean?!&lt;/h3&gt;
&lt;p&gt;As promised in the &lt;a href=&#34;https://docace.codeberg.page/blog/posts/mass_traffic_1&#34;&gt;previous post&lt;/a&gt; I&amp;rsquo;m here today to teach you some words! Well, you&amp;rsquo;ll know most of the words already. But I&amp;rsquo;ll tell you what exactly I mean when I use them in the upcoming articles about X4&amp;rsquo;s mass traffic system.&lt;/p&gt;
&lt;h3 id=&#34;waypoint&#34;&gt;Waypoint&lt;/h3&gt;
&lt;p&gt;Waypoints are usually defined in an object&amp;rsquo;s asset. The properties mass traffic cares about are their positions, tags, and links to other waypoints.&lt;/p&gt;</description>
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      <title>X4: Foundations Mass Traffic Part 1: The Big Picture</title>
      <link>https://docace.codeberg.page/blog/posts/mass_traffic_1/</link>
      <pubDate>Mon, 17 Aug 2026 20:00:00 +0200</pubDate>
      <guid>https://docace.codeberg.page/blog/posts/mass_traffic_1/</guid>
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&lt;p&gt;Mass Traffic is a system in recent X games that generates paths and makes vehicles fly along them. It mostly runs on a dedicated thread, minimising the performance impact on the game.&lt;/p&gt;
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&lt;p&gt;It&amp;rsquo;s mainly made for adding decorative, atmospheric civilian traffic around stations. The most important functional uses are transport drones for cargo transfers and welding drones for constructing, dismantling and repairing.&lt;/p&gt;</description>
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